
Zen Sarum
Hour of Reckoning
11
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Posted - 2013.03.31 19:30:00 -
[1] - Quote
So
Tier3 BCs work well. Agility reduction and size increase is good. Bombers should be the direct counter.
Battleships well I think the idea of making them uniquely powerful would be good, at the moment they are just targets for Dreads and carriers. I mean these are BATTLEships?
I think they need to be put in 3 groups all needed for a serious fleet:
Support/ utility (Dominix, Typhoon, Armageddon, Raven) Significant drones and ship logistic RR bonus's as well as a 4 high slot weapons/2 utility slot setup with 200% damage role bonus and current high slots and weapon bonuses, also has a small fleet/fuel hanger (see below) and more hps (1.5x that of today). Outside of a fleet they are still useful and are quite good in small groups.
Heavy Ewar (Apocalypse (TD), Tempest (lesser bonus to all types of EW) , Scorpian (ECM), Hyperion (damping) role bonus and neut amount role bonus. Fast heavy hitters with more mid and low slots then today with EW as well as current high slot and weapon bonuses. Small fuel hanger (see below). Outside of a fleet they can use these slots/bonus's for all kinds of creative fits.
Ship of the line (Abaddon, Maelstrom, Rokh, Megathron) Slow deadly heavy HPs (2x that of today). They are good for large fleets, and do ok in smaller fleets as long as they are not swarmed (no/limited drone bay). Small fuel hanger (see below siege).
A fleet of battleships should all be supporting each other, the better they do this the better they fight.
MJD is nice and really opens up battleships upto unique use. More battleship only modules would be welcome, to balance these would all use stront and hence cargo bays and use/strategy becomes key:
A battleship 5 minute siege/triage module. A module that boosts affect of EW and can overcome super EW immunity (but is difficult to fit fuel and power). A module that blocks cynos on grid (but is difficult to fit fuel and power). A module that blocks jump outs within 50KM (but is difficult to fit fuel and power). 25km ranged 5km radius smartbomb that only does damage to ships with a large sig radius or to fighter bombers.
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